So lets cover now some of those things we can do with this file,
Near the top of this file we find,
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<!-- * * * * * * * * * * * * forge-emptying recipes: use_ingredient_modifier defaults to true and can disable the CraftingIngredientCount passive * * * * * * * * * * * * -->
<recipe name="resourceClayLump" count="1" material_based="true" craft_area="forge" is_trackable="false" craft_time="1" craft_exp_gain="0" always_unlocked="true" use_ingredient_modifier="false">
<ingredient name="unit_clay" count="5"/>
</recipe>
<recipe name="resourceCrushedSand" count="1" material_based="true" craft_area="forge" is_trackable="false" craft_time="1" craft_exp_gain="0" always_unlocked="true" use_ingredient_modifier="false">
<ingredient name="unit_glass" count="4"/>
</recipe>
<recipe name="resourceRockSmall" count="1" material_based="true" craft_area="forge" is_trackable="false" craft_time="1" craft_exp_gain="0" always_unlocked="true" use_ingredient_modifier="false">
<ingredient name="unit_stone" count="5"/>
</recipe>
<recipe name="resourceScrapBrass" count="1" material_based="true" craft_area="forge" is_trackable="false" craft_time="1" craft_exp_gain="0" always_unlocked="true" use_ingredient_modifier="false">
<ingredient name="unit_brass" count="1"/>
</recipe>
<recipe name="resourceScrapIron" count="1" material_based="true" craft_area="forge" is_trackable="false" craft_time="1" craft_exp_gain="0" always_unlocked="true" use_ingredient_modifier="false">
<ingredient name="unit_iron" count="1"/>
</recipe>
<recipe name="resourceScrapLead" count="1" material_based="true" craft_area="forge" is_trackable="false" craft_time="1" craft_exp_gain="0" always_unlocked="true" use_ingredient_modifier="false">
<ingredient name="unit_lead" count="1"/>
</recipe>
5 Clay = 1 Lump once placed into the forge by default & it takes 1 for crafting time giving no exp, but we can change those values if we wanted to so that when we empty those contents it will give us that 1 back as what ever number we change it to. So say we change that 5 = 1 to something like 5 = 10 then when we empty the forge we will get 10 back instead of one. Now if we wanted to we could also change that craft time to something more like .5 but if we go to low it could cause some serious lag to our server or computer depending how many players are connected & how powerful your system is. Also if we wanted to we could change that 0 exp to like say 1 & give the person putting items into the forge experience each time something it fed into it. This would make them level so much faster in the game! You can also copy & past that experience to pretty much anything in the xml files to advance in exp if you wanted to.
Another great place in this file to gain some serious resources is from bundles. We can also make them to were we can craft them in our inventory so that we will never run out of what we need & we will always have a massive amount when needed!
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<recipe name="resourceRockSmallBundle" count="1" craft_time="10" craft_exp_gain="0" tags="learnable">
<ingredient name="resourceRockSmall" count="6000"/>
</recipe>
<recipe name="resourceWoodBundle" count="1" craft_time="10" craft_exp_gain="0" tags="learnable">
<ingredient name="resourceWood" count="6000"/>
</recipe>
<recipe name="resourceScrapIronBundle" count="1" craft_time="10" craft_exp_gain="0" tags="learnable">
<ingredient name="resourceScrapIron" count="6000"/>
</recipe>
<recipe name="resourceOilShaleBundle" count="1" craft_time="10" craft_exp_gain="0" tags="learnable">
<ingredient name="resourceOilShale" count="6000"/>
</recipe>
<recipe name="resourcePotassiumNitratePowderBundle" count="1" craft_time="10" craft_exp_gain="0" tags="learnable">
<ingredient name="resourcePotassiumNitratePowder" count="6000"/>
</recipe>
<recipe name="resourceLeadBundle" count="1" craft_time="10" craft_exp_gain="0" tags="learnable">
<ingredient name="resourceScrapLead" count="6000"/>
</recipe>
<recipe name="resourceCoalBundle" count="1" craft_time="10" craft_exp_gain="0" tags="learnable">
<ingredient name="resourceCoal" count="6000"/>
</recipe>
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<recipe name="resourceRockSmallBundle" count="1" craft_time="10" craft_exp_gain="0">
<ingredient name="resourceRockSmall" count="6000"/>
</recipe>
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<recipe name="resourceRockSmallBundle" count="1" craft_time="10" craft_exp_gain="0">
<ingredient name="resourceRockSmall" count="1"/>
</recipe>
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<recipe name="resourceRockSmallBundle" count="5" craft_time="10" craft_exp_gain="0">
<ingredient name="resourceRockSmall" count="1"/>
</recipe>
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<recipe name="resourceRockSmallBundle" count="5" craft_time=".5" craft_exp_gain="0">
<ingredient name="resourceRockSmall" count="1"/>
</recipe>
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<recipe name="resourceRockSmallBundle" count="5" craft_time=".5" craft_exp_gain="1">
<ingredient name="resourceRockSmall" count="1"/>
</recipe>
Now lets say that you are a lot like me & you really hate it when you play the game with other players who refuse to replant the trees when they cut them down leaving the world looking like a wasteland! You could choose to make all those bundle types with small stones I mean its not like there is a shortage of stone in the world right?
to do this all you need to do is change each as follows, also seen below...
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<recipe name="resourceRockSmallBundle" count="5" craft_time=".5" craft_exp_gain="1">
<ingredient name="resourceRockSmall" count="1"/>
</recipe>
<recipe name="resourceWoodBundle" count="5" craft_time=".5" craft_exp_gain="1">
<ingredient name="resourceRockSmall" count="1"/>
</recipe>
<recipe name="resourceScrapIronBundle" count="5" craft_time=".5" craft_exp_gain="1">
<ingredient name="resourceRockSmall" count="1"/>
</recipe>
<recipe name="resourceOilShaleBundle" count="5" craft_time=".5" craft_exp_gain="1">
<ingredient name="resourceRockSmall" count="1"/>
</recipe>
<recipe name="resourcePotassiumNitratePowderBundle" count="5" craft_time=".5" craft_exp_gain="1">
<ingredient name="resourceRockSmall" count="1"/>
</recipe>
<recipe name="resourceLeadBundle" count="5" craft_time="10" craft_exp_gain="1">
<ingredient name="resourceRockSmall" count="1"/>
</recipe>
<recipe name="resourceCoalBundle" count="5" craft_time=".5" craft_exp_gain="1">
<ingredient name="resourceRockSmall" count="1"/>
</recipe>